It is based on the Mono framework and developed in conjunction with Novell. Unlike Mono applications, Xamarin. This made the future of MonoTouch, and other technologies such as Unityuncertain. Android[ edit ] Xamarin.
Categories AndroidCXamarin Yes you read that right! I love C and it has been the language that I have been associated with all my developer life. So when I thought of developing an app for mobile, I wanted to use the tools that I know rather than go learn something new!
Being a C developer it is quite obvious for me to choose Windows Phone or Windows 8 as the mobile platform to launch my app.
Well I want my app to be used by a million users, if not more! Xamarin — Why I love it! I had a compelling reason which I am gonna share with you later to go write a native android app.
So I decided to give Xamarin a try — downloaded the trial version and gave it a shot. And the result — a simple app called TripXpense built in less than 24hrs with no knowledge on Android platform or the way it works!
What more can I ask? I must mention this — Xamarin documentation is a piece of great work from their talented team! If you think you can do better — go fork it from GitHub. I am just sharing my experience of an Android Development on this new amazing platform that I love.
That said this is no expert material. Few Android related stuff that you should know! This is how a project structure of an Android app will look. Few things to make a note of — only a few for now.
The manifest lets you define the metadata of your application like Application Name, Package Name, Required Permissions, Activities etc. This is similar to a App. Config files but differs in certain ways. In Xamarin you can easily edit manifest information by going to the properties of the project.
Please note that there are other values that are auto generated by Xamarin from the attributes that you define in classes.
You can learn more about it from the documentation. Android expects you to store them in a specific sub folders within the resources folder. Notice 6 different Drawable folders which are kept separated based on the DPI displays.
Perhaps the most powerful Resource to be noted is the Layouts. Whatever user sees is what is designed inside layout files.
These are xml based and have the extension. You can consider this as a code-behind for the Layout written in the resources.Managed Code. By leveraging C# and kaja-net.com languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications [Greg Shackles] on kaja-net.com *FREE* shipping on qualifying offers. It's true: you can build native apps for iOS, Android, and Windows Phone with C# and kaja-net.com Framework--with help from MonoTouch and Mono for Android.
This hands-on guide shows you how to reuse one codebase across all three . MonoDroid wraps up all the calls using kaja-net.com constructs through a JNI bridge, plus, you get all of the power of the kaja-net.com API’s which work in Linux/Android.
Hello Android. Following the tradition of “Hello World”, let’s jump right in and write an Android application. MonoDroid is a software product developed by Novell to build Android based mobile applications using C# kaja-net.com In this tutorial, we will learn how to build our very first Android based application using MonoDroid and Visual Studio kaja-net.comd allows developers to write code using C# while running on top of the Java-powered operating system with % API coverage, and then share that same code with iOS and Windows Phone.
You can learn more about kaja-net.comd in the Xamarin developer center. Functional Programming in C#: How to write better C# code [Enrico Buonanno] on kaja-net.com *FREE* shipping on qualifying offers.
Summary Functional Programming in C# teaches you to apply functional thinking to real-world problems using the C# language. The book.